I think they got Mad because People did this On Duo Lol I still haven't beaten it because Bad rng with Matchmaking (Keep getting level50-150 player who just immediately left the game 💀)
Hey sorry for asking again, but was it hard for you or did you do it in few tries? We got aw fallen king to half hp, also its extremly laggy for me so I barely micro and coa chain (I do but not that much as I could cuz I just got 20 fps). I think about waiting for nerf.
I think it’s pretty interesting that the game mode reworks make stun-immune towers the meta. And even though turret isn’t stun-immune, it’s got enough range that melee stun attacks don’t affect it AT ALL, and that’s basically the entirety of fallen mode, melee stun attacks. For reference, Accelerator & Engineer have 20 range, while Turret has 26, and with DJ, those numbers are 27 & 35 respectively. That means turret has either 6 or 8 more range than accelerator & engineer.
So how do we encourage the use of accelerator & engineer? While the easy solution would be to give them both 22.5 range, which means 30 range with DJ, we have to acknowledge that both of these towers have the highest DPS in the game. Accelerator has ~2950 DPS with commander, and engineer has ~2640 with commander, while pursuit only has 2550 DPS with commander. If we were to make them practically stun-immune in fallen, these towers might be too OP.
So, accelerator with its high DPS should become primarily a boss killer (you already have turret for regular enemies). We’re only going to change the max level. This can be done making it deal 50 damage every 0.1 seconds, but it also has a 6,000 overcharge, a 6 second charge-up, & a 2 second cooldown, so the DPS doesn’t change, it just has a 6 second charge-up, has 2.5 extra range, & attacks twice as long now. And don’t tell me it’s going to struggle on fast enemies, since when did I say that was the intent? It’s supposed to struggle on fast enemies as to not encourage the use it for regular enemies.
As for engineer, I feel like giving it the extra 2.5 range would be balanced, as it would be partially stun-immune, but not totally stun-immune. And even though 6 commander buffed engineers deal more DPS than 10 commander buffed pursuits, it’s only by 90 DPS. Meanwhile, pursuit has total stun immunity, while engineer doesn’t, so pursuit would still probably be the better DPS option.
Tds devs should do this: Hardcore rework, void reaver is stuck at slow speed, to balance it he gets 15% defence (based on his health) Fallen king rework in hardcore Add patient zero after molten boss Invisibles at wave 12 so we can get better hidden detection (spawning them in wave 10 when everything is so expensive is just unfair) Winning hc will always give 300-400 gems (i don't like how we sometimes get 250 gems) Make robux crates affordable with gems Brawler buff: hidden detection
Do you got any tips on killing the enemy that is in front of the awakened fallen king? I keep losing cuz of that even before the buff
Omg somebody dressed up like narrator from the old events
gah dang
I'm quiting tds because of this
BRO I DIDN'T EVEN BEAT IT YET
What does ranger max level do I’m so confused
next up, awakened fallen king has 2 mill hp
Bro awaken fallen king think he void reaver!
The fact that the for beating the awakened fallen king is 50 gems is horrible, while they buff the boss to 1M hp
It should atleast give you 250 gems and a deluxe crate.
so basically, they turn awakened fallen king into the budget version of void reaver
I think they got Mad because People did this On Duo Lol
I still haven't beaten it because Bad rng with Matchmaking
(Keep getting level50-150 player who just immediately left the game 💀)
Can i use engineer instead turret?:/
Whats wave 1 fallen mode music?
So, now we have to deal with that intermediate and pw2 type spam in the beginning, AND a 1m hp boss just for a stupidly bad reward?
I think I’ll pass 😭
Thought y’all said HW was easy to begin with.
i like how no one uses accel anymore
accel has been overshadow by other tower 🙁
w
what are the towers used for each player???? 🙏🙏🙏🙏🙏
They should nerf fallen more. I cant even complete the goddamn quest for the skins.
NAH THEY DIDNT RLLY JUST BUFF THE BOSS FROM 600k TO 1M💀
When lifeguard had new sfx 😮
Is using accel/engi viable?
CREATOR U PROMISED ME ADMIN WHRE IS IT
pls buff rewards
Ok now awakened fallen king is one of the strongest bosses now in terms of hp
Allat for 50 gems 😒
it was bad enough when you had to do the hardest challenge ever JUST to get to hidden wave, NOW A BOSS WITH A MILLION HP AGAIN?!
Why they buffed it?? Im still stuck not winning old one, and there this stupid buff, that's really upsetting 😭
and now there no way to duo beat hidden wave
Hey sorry for asking again, but was it hard for you or did you do it in few tries? We got aw fallen king to half hp, also its extremly laggy for me so I barely micro and coa chain (I do but not that much as I could cuz I just got 20 fps). I think about waiting for nerf.
28:05 proceeds to place the whole air support of the United states
Crazy micro
I like that they actually made fallen mode and hidden wave a challenge, but 1 million health is way too much
Wow…. I cant even beat it
EBeat it first try, thanks
Ive gotten so close to beating pre-buff hw but now there is no way for me to beat it
fallen tank gaming
what was everyones loadouts?
İs there doc of this strat?
not sure if i missed somthing,but why is there a random with scout and sniper in the team
Below Seeing this: Hmmm it looks pretty easy to beat…
adding tank^2 is wild, I couldn’t even trigger it before the buff
I think it’s pretty interesting that the game mode reworks make stun-immune towers the meta.
And even though turret isn’t stun-immune, it’s got enough range that melee stun attacks don’t affect it AT ALL, and that’s basically the entirety of fallen mode, melee stun attacks.
For reference, Accelerator & Engineer have 20 range, while Turret has 26, and with DJ, those numbers are 27 & 35 respectively. That means turret has either 6 or 8 more range than accelerator & engineer.
So how do we encourage the use of accelerator & engineer? While the easy solution would be to give them both 22.5 range, which means 30 range with DJ, we have to acknowledge that both of these towers have the highest DPS in the game. Accelerator has ~2950 DPS with commander, and engineer has ~2640 with commander, while pursuit only has 2550 DPS with commander. If we were to make them practically stun-immune in fallen, these towers might be too OP.
So, accelerator with its high DPS should become primarily a boss killer (you already have turret for regular enemies). We’re only going to change the max level. This can be done making it deal 50 damage every 0.1 seconds, but it also has a 6,000 overcharge, a 6 second charge-up, & a 2 second cooldown, so the DPS doesn’t change, it just has a 6 second charge-up, has 2.5 extra range, & attacks twice as long now.
And don’t tell me it’s going to struggle on fast enemies, since when did I say that was the intent? It’s supposed to struggle on fast enemies as to not encourage the use it for regular enemies.
As for engineer, I feel like giving it the extra 2.5 range would be balanced, as it would be partially stun-immune, but not totally stun-immune. And even though 6 commander buffed engineers deal more DPS than 10 commander buffed pursuits, it’s only by 90 DPS. Meanwhile, pursuit has total stun immunity, while engineer doesn’t, so pursuit would still probably be the better DPS option.
Any doc for it?
Tds devs should do this:
Hardcore rework, void reaver is stuck at slow speed, to balance it he gets 15% defence (based on his health)
Fallen king rework in hardcore
Add patient zero after molten boss
Invisibles at wave 12 so we can get better hidden detection (spawning them in wave 10 when everything is so expensive is just unfair)
Winning hc will always give 300-400 gems (i don't like how we sometimes get 250 gems)
Make robux crates affordable with gems
Brawler buff: hidden detection
They finna make him as hard as void reaver at this rate
Nah I'd Win